Overhead Lighting Webcam Fix - Eliminating Shadows Under Eyes
A ceiling light can make your video call look worse even when the balance score looks good. It creates shadows under the eyes, nose, and chin because the light arrives from above.1The balance score measures left-right luminance symmetry. It can show an excellent reading while you simultaneously look poorly lit because of eye socket shadows.
Understanding why overhead lighting creates this problem helps you fix it systematically. Fill light, additional illumination from in front of and near eye level, counteracts overhead shadows without eliminating the overhead light entirely. This tool's balance score serves as a feedback loop for left-right symmetry while you use the live preview to evaluate shadow severity independently.
Why ceiling lights fool the lighting balance score
By splitting the frame into left and right halves, the lighting balance algorithm computes average luminance in each section using the ITU-R BT.601 luma formula on every pixel, which weights green more heavily than red or blue to match human visual sensitivity.2 Each pixel is converted to a single luma value before the halves are averaged, so the algorithm reduces a full-colour image to a brightness map before comparing left against right, which is why purely vertical shadow patterns never enter the calculation.
Overhead lighting illuminates both halves equally from above, so the score reads excellent even though the vertical light direction creates unflattering shadows on the lower half of the face, because the algorithm only measures horizontal symmetry and has no awareness of vertical shadow patterns whatsoever. The luma formula weights green more heavily to match perceived brightness, but it does not distinguish between light arriving from above versus from the side, so a purely overhead source produces a nominally balanced reading even as it casts deep shadows across the eye sockets and under the chin.
The forehead and cheekbones catch the full overhead illumination while the eye sockets, the area beneath the nose, and the chin all fall into shadow, and this vertical gradient is precisely what the balance score is blind to by design. This is a critical design limitation that catches many users off guard, because the score suggests your lighting is perfectly balanced while your on-camera appearance tells a completely different story.
This means you can have a perfect GOOD score while still looking tired or unwell on camera, which is why the live preview is an essential complement to the numerical score when evaluating your lighting setup. The problem is vertical, not horizontal: the overhead light angle creates shadows on the lower half of the face while the forehead is bright, and these vertical shadows are invisible to the balance score because it only compares left and right.
Understanding this limitation is essential for anyone who works in a room with overhead fluorescent or LED ceiling fixtures, because the most common office lighting setup is exactly the one that produces the most misleading balance score results. Recessed ceiling panels and flush-mounted LED fixtures are the worst offenders, since they direct nearly all illumination downward onto the forehead and cheekbones while leaving the eye sockets, the underside of the nose, and the chin in shadow.
This is a critical limitation to understand, because you can have a perfect GOOD score while still looking unflattering on camera if your only light source is a ceiling fixture directly above you. The balance score was designed to detect left-right asymmetry, which is the most common lighting problem, but it cannot detect vertical shadow patterns that are equally damaging to your on-camera appearance.
The practical takeaway is simple: always check the live preview alongside the score, and if the score reads GOOD but the preview shows dark eye sockets or a shadowed chin, you need to add fill light at eye level rather than relying on the score alone. A desk lamp aimed at a white wall behind the monitor is often enough to provide the fill light that the score cannot detect, and the preview will show the improvement immediately even though the balance score may barely change.
Do not trust the score alone
If the score is GOOD but the preview has dark eye sockets, the room is not fixed. Treat the score as a left-right symmetry check, then use the preview as the vertical shadow check. The score tells you about horizontal balance, but only the preview can reveal whether your vertical lighting is creating unflattering shadows that make you look tired or unwell on camera.
Viewers notice these shadows immediately because the human eye is highly sensitive to facial shadow patterns during conversation. Shadowed eye sockets, dark under-chin areas, and downward-pointing nose shadows read as unflattering on video calls and can make you look tired or unwell even when you feel fine. Professional broadcast lighting always includes fill light to counteract key light from above - this principle applies equally to webcam setups in office rooms with overhead fixtures, and the same three-point lighting theory that governs studio production applies at desk scale.3
Additionally, overhead-only lighting can create a colour cast if the room's ceiling fixtures use a different colour temperature than any daylight entering from windows, and this colour cast can make skin tones look unnatural or unhealthy on camera. Because the overhead is the dominant light source on the face, its colour temperature dominates white balance - sometimes producing a green cast under fluorescent fixtures or a warm-yellow cast under incandescent ceiling bulbs that the webcam's auto-white-balance algorithm struggles to correct fully.4
How to add fill light to counter overhead shadows
Fill light counteracts overhead shadows by illuminating the lower half of the face from a level angle that is closer to the camera axis. The goal is not to eliminate shadows entirely but to reduce their depth, bringing shadow areas to within a 2:1 or 3:1 luminance ratio of the lit areas, which is the range that still looks natural while removing the harsh under-eye darkness that overhead-only lighting produces.5
A ring light at eye level provides on-axis fill that counteracts overhead shadows symmetrically, and it is one of the most effective single-light solutions for overhead-shadow problems.3 Because a ring light illuminates both eyes from the same axis, shadow depth under both eye sockets reduces equally without creating a new side-light imbalance. The lighting balance score remains low while the vertical shadow problem is addressed simultaneously, which means both the score and the preview improve together.
A simple desk lamp with a white diffuser, or aimed at a white reflective surface nearby, provides off-axis fill from near the eye line. Position the lamp between knee and shoulder height, approximately 50–80 cm from the face. Adjust position while watching the live preview in this tool to find the angle that reduces eye socket shadows without creating an unflattering bottom-up lit effect.
Aim fill light at a surface first
If the lamp looks harsh in the preview, bounce it off a white wall, cabinet door, or foam board before pointing it at your face. Reflected fill spreads over a larger area, so it softens the under-eye shadow without creating the unnatural glow of a bare bulb below the camera. For the fastest test, dim the overhead light slightly, place the lamp low and in front of you, then raise it until the preview looks natural rather than theatrical.
Compare fill light positions
Move the fill source in small increments instead of changing brightness first. A lamp 30 cm to the left of the screen can create a new side-light imbalance, while a lamp centred near the display keeps the balance score low and the shadows shallower. After each move, watch both the score and the eye area, because the best setup is the one that improves the preview without creating a new luminance split.
When to use this
Use this guide when your lighting balance score reads GOOD (below 15%) but your video call still appears unflattering due to eye socket shadows, or when working in rooms with recessed ceiling lighting. Running an eye-socket shadow test with a desk lamp before you buy anything settles whether a cheap lamp fixes the problem or you actually need a dedicated ring light.
Examples
Office with bright recessed LED ceiling lights directly overhead
Lighting balance score of 8% (GOOD) but visible eye-socket and chin shadows in the preview
Adding a 14" ring light at eye level reduces eye shadows; balance score stays at 9%
A good balance score does not guarantee good lighting quality. Use the live preview to evaluate vertical shadow depth independently of the score.
Home office with a single ceiling bulb and no fill light
Balance score 11% (GOOD), but eye area is noticeably darker than the forehead in the preview
Pointing a desk lamp at a white wall behind the monitor creates diffused fill, reducing eye-socket shadow depth visibly
Reflected fill light costs nothing beyond repositioning an existing lamp - diffusion from the white wall removes harsh directionality.
- 1.
Jeremy Brand Yuan, "How to achieve the best lighting for Zoom calls and video meetings," Airtime Camera, May 2026. https://www.airtime.com/blog/why-video-call-lighting-is-so-hard
- 2.
ITU-T, "Subjective video quality assessment methods for multimedia applications," Recommendation ITU-T P.910, ITU, October 2023. https://www.itu.int/dms_pubrec/itu-t/rec/p/T-REC-P.910-202310-I!!TOC-HTM-E.htm
- 3.
Emily Brooks, "The best lighting for video conferencing, according to experts," Webex Blog, May 2023. https://blog.webex.com/collaboration/video-conferencing/best-lighting/
- 4.
"Understanding White Balance In Photography," Apogee Photo Magazine, accessed June 2026. https://www.apogeephoto.com/white-balance-and-color-temperature-in-digital-photography/
- 5.
Darlene Hildebrandt, "A Lighting Ratios Guide: How to Make (or Break) Your Portraits," Digital Photography School, accessed June 2026. https://digital-photography-school.com/lighting-ratios-to-make-or-break-your-portrait/